top of page

Connecticut Gaming Center

Public·10 members

Frostgrave: Ghost Archipelago: Explore the Lost Isles with Your Heritor and Warden in this Standalone Wargame



Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles




Introduction




If you are a fan of fantasy wargames, you might have heard of Frostgrave, a popular game of skirmish battles and treasure hunting in a frozen city. But did you know that there is a standalone sequel to Frostgrave, set in a completely different environment and with new rules and features? It's called Frostgrave: Ghost Archipelago, and it's a game of fantasy wargames in the lost isles.




[PDF] Frostgrave: Ghost Archipelago: Fantasy


Download File: https://www.google.com/url?q=https%3A%2F%2Fgohhs.com%2F2ucD0L&sa=D&sntz=1&usg=AOvVaw19_auDLWtM9NQsZBPjAhxh



In this article, we will give you an overview of what Frostgrave: Ghost Archipelago is, what are the main features of the game, and why you should play it. We will also explore the world of Frostgrave: Ghost Archipelago, the rules of the game, and the resources available for it. By the end of this article, you will have a good idea of what Frostgrave: Ghost Archipelago has to offer and how to get started with it.


What is Frostgrave: Ghost Archipelago?




Frostgrave: Ghost Archipelago is a fantasy wargame, set in the world of Frostgrave, but in a different location and time period. It was published by Osprey Games in 2017, and written by Joseph A. McCullough, the same author of Frostgrave. It is illustrated by Dmitry Burmak and Kate Burmak, who also did the artwork for Frostgrave.


Frostgrave: Ghost Archipelago takes place in the Ghost Archipelago, a vast island chain that appears every few centuries in the southern ocean. The islands are covered in the ruins of ancient civilizations, and contain treasures and artefacts of great power and value. Pirates, adventurers, wizards, and legendary heroes all flock to the islands in search of glory and fortune. Some are drawn by the blood of their ancestors, who drank from the Crystal Pool, a mysterious source of magic and abilities that lies somewhere in the archipelago.


In this game, players take on the role of Heritors, mighty warriors who inherited some of the power of their ancestors from the Crystal Pool. They lead their small teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. They face numerous dangers and challenges along the way, such as cannibal tribes, sorcerous snake-men, poisonous water-beasts, rival Heritors, and more.


What are the main features of the game?




Frostgrave: Ghost Archipelago is a standalone game that uses the same rules system as Frostgrave, but with some modifications and additions. Here are some of the main features of the game:



  • The game is designed for two or more players, each controlling a Heritor and their crew. Each crew consists of up to eight models, including one Heritor, one Warden (a spellcaster), and six other soldiers (such as hunters, pearl divers, crossbowmen, etc.).



  • The game is played on a 3' x 3' table (or larger), representing a section of an island in the archipelago. The table is covered with terrain features such as trees, rocks, ruins, waterways, etc., that provide cover and obstacles for the models. The players also place treasure tokens on the table, representing the loot that they are after.



  • The game is divided into a series of turns, each consisting of four phases: initiative, Heritor, Warden, and soldier. In each phase, the players activate their models in a random order, and perform actions such as moving, fighting, casting spells, picking up treasure, etc. The game ends when one player has no models left on the table, or when both players agree to end it.



  • The game uses a simple dice system, where most actions are resolved by rolling a 20-sided die (D20) and adding modifiers. The higher the result, the better. For example, to hit an enemy in combat, the player rolls a D20 and adds their model's fight score, and compares it to the enemy's roll and fight score. The higher roll wins and inflicts damage equal to the difference between the rolls.



  • The game features a magic system that allows the Heritors and Wardens to cast spells from five schools of magic: Storm, Beastcraft, Bloodburn, Wave, and Vine. Each school has six spells that can be used to affect the models or the terrain in various ways. For example, the Storm school has spells such as Lightning Strike, Thunderclap, and Wind Blast. To cast a spell, the player rolls a D20 and adds their model's will score, and compares it to the casting number of the spell. If the roll is equal or higher than the casting number, the spell is successful.



  • The game also features a campaign system that allows the players to develop their Heritors and crews over a series of games. Between each game, the players can spend their treasure to buy new equipment, hire new soldiers, heal their wounds, learn new spells, etc. They can also roll on tables to see what events or discoveries happen to their crews. For example, they might find a map to a hidden island, encounter a friendly or hostile creature, or gain a new ability from the Crystal Pool.



Why should you play it?




Frostgrave: Ghost Archipelago is a game that offers a lot of fun and excitement for fans of fantasy wargames. Here are some of the reasons why you should play it:



  • The game is easy to learn and play, but also has enough depth and variety to keep you interested. The rules are simple and intuitive, but also allow for tactical decisions and creative solutions. The game is fast-paced and dynamic, with plenty of action and surprises.



  • The game is flexible and adaptable to your preferences and resources. You can play with any models you have or like, as long as they fit the theme and scale of the game. You can also use any terrain you have or make your own. You can play with any number of players you want, from two to many. You can play single games or campaigns, depending on your time and mood.



  • The game is immersive and thematic, with a rich and evocative setting that sparks your imagination. The Ghost Archipelago is a mysterious and fascinating place, full of wonders and dangers. The Heritors are unique and charismatic characters, with their own backgrounds and motivations. The magic system is flavorful and diverse, with spells that reflect the nature of the islands.



  • The game is rewarding and satisfying, with a sense of progression and achievement. The campaign system allows you to see your Heritors and crews grow and improve over time. You can customize your crew with different equipment, skills, spells, etc., making them your own. You can also collect treasures and artefacts that give you special benefits or abilities.



The World of Frostgrave: Ghost Archipelago




Now that you have an idea of what Frostgrave: Ghost Archipelago is about, let's take a closer look at the world of the game. The Ghost Archipelago is not just a backdrop for your battles, but a living and breathing setting that has its own history, secrets, and mysteries.


The Ghost Archipelago




The Ghost Archipelago is a vast island chain that lies far out in the southern ocean. It is composed of thousands of islands of various sizes and shapes, some barely more than rocks or sandbars, others large enough to support civilizations. The islands are covered in dense jungles, swamps, mountains, volcanoes, lakes, rivers, etc., creating diverse habitats for plants and animals.


The Ghost Archipelago is not always visible or accessible. It appears every few centuries for a brief period of time (usually less than a year), before disappearing again into the mists of legend. No one knows why or how this happens, but some speculate that it has something to do with the movements of the stars or Here is the continuation of the article with HTML formatting: the magic of the Ghost Archipelago.


The Ghost Archipelago is not only a place of physical wonders, but also of magical ones. The islands are infused with a strange and powerful energy that affects both the living and the inanimate. The plants and animals of the archipelago have adapted to this energy, developing unusual traits and abilities. The ruins of the ancient civilizations also contain artefacts and relics that harness this energy for various purposes.


But the most mysterious and coveted source of magic in the Ghost Archipelago is the Crystal Pool, a hidden lake that contains the purest and most potent form of this energy. The Crystal Pool is said to be able to grant any wish or desire to those who drink from it, but at a terrible cost. The Crystal Pool also alters the blood of those who drink from it, giving them a connection to the magic of the archipelago and passing it on to their descendants.


The Heritors and their Crews




The Heritors are the main protagonists and antagonists of Frostgrave: Ghost Archipelago. They are the descendants of those who drank from the Crystal Pool in the past, and inherited some of its power in their blood. They are drawn to the Ghost Archipelago by a mysterious compulsion, seeking to find the Crystal Pool again and claim its secrets.


The Heritors are not ordinary warriors, but heroes who can perform nigh-impossible feats of strength and agility. They can leap over obstacles, smash through walls, hurl enemies across the table, and shrug off wounds that would kill lesser men. They can also use their blood power to activate certain artefacts or relics that they find in the archipelago.


The Heritors do not travel alone, but with their crews of loyal followers. Each Heritor has a Warden, a spellcaster who can cast spells from one of the five schools of magic in the archipelago: Storm, Beastcraft, Bloodburn, Wave, and Vine. The Warden acts as the Heritor's second-in-command and advisor, as well as providing magical support in battle.


The rest of the crew consists of various types of soldiers, such as hunters, pearl divers, crossbowmen, swordsmen, etc. Each soldier has their own skills and equipment that make them useful in different situations. Some soldiers also have special abilities or traits that reflect their adaptation to the archipelago's environment or magic.


The Rules of Frostgrave: Ghost Archipelago




Frostgrave: Ghost Archipelago is a game that uses a simple and intuitive rules system that allows for fast and fun gameplay. The rules are based on those of Frostgrave, but with some modifications and additions to suit the theme and setting of the game. Here are some of the main aspects of the rules:


The Basic Mechanics




The basic mechanics of Frostgrave: Ghost Archipelago are similar to those of Frostgrave. The game is played on a 3' x 3' table (or larger), representing a section of an island in the archipelago. The table is covered with terrain features such as trees, rocks, ruins, waterways, etc., that provide cover and obstacles for Here is the continuation of the article with HTML formatting: the models. The players also place treasure tokens on the table, representing the loot that they are after.


The game is divided into a series of turns, each consisting of four phases: initiative, Heritor, Warden, and soldier. In each phase, the players activate their models in a random order, and perform actions such as moving, fighting, casting spells, picking up treasure, etc. The game ends when one player has no models left on the table, or when both players agree to end it.


The game uses a simple dice system, where most actions are resolved by rolling a 20-sided die (D20) and adding modifiers. The higher the result, the better. For example, to hit an enemy in combat, the player rolls a D20 and adds their model's fight score, and compares it to the enemy's roll and fight score. The higher roll wins and inflicts damage equal to the difference between the rolls.


The Magic System




The magic system of Frostgrave: Ghost Archipelago is similar to that of Frostgrave, but with some differences and additions. The game features five schools of magic that are unique to the archipelago: Storm, Beastcraft, Bloodburn, Wave, and Vine. Each school has six spells that can be used to affect the models or the terrain in various ways. For example, the Storm school has spells such as Lightning Strike, Thunderclap, and Wind Blast.


To cast a spell, the player rolls a D20 and adds their model's will score, and compares it to the casting number of the spell. If the roll is equal or higher than the casting number, the spell is successful. If the roll is lower than the casting number, the spell fails and may cause backlash damage to the caster.


The Heritors and Wardens can cast spells from different schools of magic. The Heritors can cast one spell from any school of magic per game, using their blood power to activate certain artefacts or relics that they find in the archipelago. The Wardens can cast spells from one school of magic per game, chosen at the start of the campaign.


The Scenarios and Campaigns




Frostgrave: Ghost Archipelago offers a variety of scenarios and campaigns for players to enjoy. The scenarios are standalone adventures that can be played in any order or combination. The campaigns are series of linked scenarios that tell a larger story and have consequences for future games.


The main rulebook provides eight scenarios that cover different aspects of exploring the archipelago. For example, Jungle of Skulls involves fighting against cannibal tribes and undead warriors; Treasure Islands involves sailing between islands and avoiding sea monsters; X Marks the Spot involves following a map to a hidden treasure; etc.


The main rulebook also provides a basic campaign system that allows players to develop their Heritors and crews over a series of games. Between each game, players can spend their treasure to buy new equipment, hire new soldiers, heal their wounds, learn new spells, etc. They can also roll on tables to see what events or discoveries happen to their crews.


There are also several supplements that provide additional scenarios and campaigns for Frostgrave: Ghost Archipelago. For example, Lost Colossus is a ten-scenario campaign that involves searching for the pieces of an ancient statue that hold clues to the location of the Crystal Pool; The Red King is a full campaign that pits both warbands against a powerful demon invading the ruins of Felstad; Quest for the Crystal Pool is a campaign that uses Ghost Archipelago rules but set in Frostgrave's frozen city; etc.


The Resources of Frostgrave: Ghost Archipelago




Frostgrave: Ghost Archipelago also provides a wealth of resources for players to enhance their gaming experience. The game includes a bestiary, treasure tables, gaming resources, and more.


The Bestiary




The bestiary is a collection of creatures that inhabit the Ghost Archipelago and can be encountered by the Heritors and their crews. The bestiary includes animals, plants, saurians, demons, sentient races, and more. Each creature has its own stats, abilities, Here is the continuation of the article with HTML formatting: and appearance. Some creatures are hostile and will attack any intruders, while others are neutral or friendly and may help or hinder the Heritors and their crews. The bestiary also includes rules for random encounters, where creatures may appear during the game due to certain events or spells.


The Treasure Tables




The treasure tables are a collection of tables that determine what treasures and artefacts the Heritors and their crews can find in the Ghost Archipelago. The treasure tables include items such as gold coins, jewels, weapons, armour, potions, scrolls, etc. Some items are mundane and have a fixed value, while others are magical and have special effects or abilities.


The treasure tables also include a new and expanded system for magic weapons and armour, which vastly increases the variety of items that can be found. The system uses a combination of prefixes and suffixes to create different types of magic weapons and armour, such as Flaming Sword, Frost Shield, Lucky Helm, etc. Each prefix and suffix has its own effect and value, and some are more rare than others.


The Gaming Resources




The gaming resources are a collection of resources that help players to play Frostgrave: Ghost Archipelago. The gaming resources include things such as character sheets, spell cards, scenario cards, tokens, templates, etc. Some of these resources are provided in the main rulebook or the supplements, while others are available online or can be made by the players themselves.


Conclusion




Frostgrave: Ghost Archipelago is a game that offers a lot of fun and excitement for fans of fantasy wargames. It is a game that is easy to learn and play, but also has enough depth and variety to keep you interested. It is a game that is flexible and adaptable to your preferences and resources. It is a game that is immersive and thematic, with a rich and evocative setting that sparks your imagination. It is a game that is rewarding and satisfying, with a sense of progression and achievement.


If you are looking for a game that combines adventure, exploration, combat, magic, treasure hunting, and more in a mysterious and fascinating world of lost islands, then Frostgrave: Ghost Archipelago is the game for you.


FAQs




Here are some frequently asked questions about Frostgrave: Ghost Archipelago:



  • Q: Do I need to have Frostgrave to play Frostgrave: Ghost Archipelago?A: No. Frostgrave: Ghost Archipelago is a standalone game that does not require Frostgrave to play. However, some elements of Frostgrave can be used in Frostgrave: Ghost Archipelago with some modifications.



  • Q: How many models do I need to play Frostgrave: Ghost Archipelago?A: You need one model for your Heritor, one model for your Warden, and up to six models for your other soldiers. You can use any models you have or like, as long as they fit the theme and scale of the game.



  • Q: How long does a game of Frostgrave: Ghost Archipelago take?A: A game of Frostgrave: Ghost Archipelago usually takes about an hour to play, depending on the scenario and the number of players.



  • Q: Where can I find more scenarios and campaigns for Frostgrave: Ghost Archipelago?A: You can find more scenarios and campaigns for Frostgrave: Ghost Archipelago in the supplements published by Osprey Games or in other sources such as magazines or websites. You can also create your own scenarios and campaigns using the guidelines provided in the main rulebook.



  • Q: What are some tips for playing Frostgrave: Ghost Archipelago?A: Some tips for playing Frostgrave: Ghost Archipelago are: - Choose your Heritor's blood power wisely, as it will affect your play style and strategy. - Choose your Warden's school of magic carefully, as it will determine what spells you can cast and how you can support your Heritor. - Choose your soldiers based on their skills and equipment, as they will perform different roles in your crew. - Use terrain features to your advantage, as they can provide cover or hinder your enemies. - Be careful of random encounters, as they can add unexpected challenges or opportunities to your game. - Be prepared for anything, as the Ghost Archipelago is full of surprises and dangers.



71b2f0854b


About

Welcome to my project group, . Due to the Covid –19 Pandemic...
Group Page: Groups_SingleGroup
bottom of page