top of page

Connecticut Gaming Center

Public·10 members

Creature Of Darkness


A Creature of the Night, also known as a Child of the Night, Creature of Darkness or a Creature of Terror, is a type of dark mythical creature in folklore around the world, related as the metaphysical, supernatural, or preternatural of the night.




Creature of Darkness



There are many definitions of what a creature of the night is. The main idea is that a creature of the night is a supernatural, mostly malevolent, creature that comes from the darkness of the moon. They are known as the opposites and enemies of the Fae and Angels, which also indirectly makes them the allies of the Demons.


Then after receiving warning dreams from Laura, Aaron convinced Laura's twin sister Connie to help him to stop this creature once and for all. That evening, following the book carefully, they re did Laura's magical ritual. Everything went well until he reappeared before them. Then once again the oak wand wouldn't work and he didn't stand still. He closed in on Doug and made him vanish.


The Creature of Darkness is a mysterious and malevolent ghost. Little is known about this creature, besides that it has been haunting the MC's house for presumably a long time, as the house was built over a graveyard. It was responsible for the death of Laura Turner, inflicting her with an illness unknown to doctors and tormenting her, until she died by accidentally causing a fire while trying to perform a ritual to seal the Quicksilver into an amulet. It was doing the same to Aaron Johnston's little brother, Doug Johnston, until it was finally sealed away into the amulet, leaving it to be never seen again.


This spell created a vaguely human-shaped field of magical darkness that quenched magical light and continual light on contact. The caster controlled the creature and could perceive the creature's surroundings. The creature of darkness could not interact with physical objects. Living creatures could walk into the creature of darkness and cloak themselves in its shadows. If the caster did this they could use the magic to levitate or feather fall for up to four minutes.[1]


Beowulf hears of these attacks and leaves his native land of the Geats to destroy Grendel. He is warmly welcomed by King Hrothgar, who gives a banquet in celebration. Afterwards Beowulf and his warriors bed down in the mead hall to await the inevitable attack of the creature. Grendel stalks outside the building for a time, spying the warriors inside. He then makes a sudden attack, bursting the door with his fists and continuing through the entry. The first warrior Grendel finds is still asleep, so he seizes the man and devours him. Grendel grabs a second warrior, but is shocked when the warrior grabs back with fearsome strength. As Grendel attempts to disengage, the reader discovers that Beowulf is that second warrior. Beowulf uses neither weapon nor armour in this fight. He also places no reliance on his companions and had no need of them. He trusts that God has given him strength to defeat Grendel, whom he believes is God's adversary.[4] Finally Beowulf tears off Grendel's arm, mortally wounding the creature. Grendel flees but dies in his marsh den. There, Beowulf later engages in a fierce battle with Grendel's mother, over whom he triumphs even if only thanks to a sword found on-site. Following her death, Beowulf finds Grendel's corpse and removes his head, which he keeps as a trophy. Beowulf then returns to the surface and to his men at the "ninth hour" (l. 1600, "nōn", about 3 pm).[5] He returns to Heorot, where a grateful Hrothgar showers him with gifts.


Little is known about the creature, as it has been hidden by Xykon in magical darkness since the beginning of the comics. It is an as-yet unnamed creature of indeterminate species that is kept by Xykon as a big vicious monster to reveal at the last moment to thwart the heroes. According to Rich Burlew it is not a unique creature type made up for the story and can potentially be discerned by the audience with the clues provided in the comics.


According to the expansion book Start of Darkness, the Monster originally comes from the deep rainforest, likely a hint on a standard monster environment; but is then caught by Jenkins and an unnamed monocle-wearing hunter (who comments how unusual it is that one of his species would be in a rainforest, and how strange it is that it can talk). It later came to be in the hands of a circus group, who showed him off as part of their show. At least one audience member was absolutely horrified and disgusted to the point of nausea by its appearance. Another audience member said it was "somehow beautiful." A little girl said that she "felt funny looking at it." Redcloak said he knew what the creature was and that it could escape easily if it wanted to, effectively saying that the monster is not a unique creature. Redcloak steals it away (without releasing it from its box) and Xykon afterwards takes charge of it, charming it to eat Redcloak and spit out the phylactery on the chance that Redcloak betrays him.


Since Xykon didn't have the chance to call the monster out of the darkness in his first battle with the Order of the Stick in the Dungeon of Dorukan, and he refuses to reveal it until the climax, it remains hidden in darkness visible only as two glowing yellow eyes.


When outside, the monster is forced by Xykon and Redcloak to hide under a pink Hello Kitty umbrella that spreads magical darkness. However, it desires to come out of the shadow, or be otherwise illuminated, even going as far as to beg a group of lantern archons to attack it with their damaging light rays in order to light it up.


This list is by no means conclusive, these are simply the creatures that members of the Order of the Stick's forums have decided to be the best, and it may even be probable that the answer is not one of these or even undiscovered.


Presumably this is an enemy discarded in the early stages of development, its design is reminiscent of ananthropomorphic creature with no eyes, with spiky growths on his back (like wings) and a long tail. The only existing file identifies it as "Zold", is assumed to be the first version of Procuraptor.


The Darkness Foot-Creature is a giant arachnid -like looking darkling that serves the Dark Prince. The creature is at least five times bigger than a normal human. It has four main legs for walking, two sharp blade-like protrusions on his back and two smaller hands in the front. It's described as extremely terrifying to look at.


The story opens up with Sela the first officer of deep space cargo freighter Runners Gold boarding with a Darkness vessel. A Darkness foot-creature, which presence terrifies her. The captain of the freighter Fincher lets the creature to look a the offering they have to the Dark Prince so they could be given a safe passage through the system. Instead the creature goes deeper into the freighter much to Fincher's objections.


The creatures of darkness (also known as the creatures of the dark, night creatures, creatures of the night, creatures of primordial night, creatures of the primordial night) are an ancient race of dark beings in the lore of Dota 2.


The creatures that live in Darkness, and emerge from Tainted areas hunting for scraps of light and warmth were once creatures of flesh and blood; many were men and women. The infection that comes of staying in a Tainted place twists mortals out of the human shape, and tempts them with offers of occult power if they consent to being twisted farther.


In the long ages since the Kingdom fell, the Darkness has bled a great deal of substance out of the world we know; and while most of it has been consumed, and is gone past recall, the part that remains uneaten still keeps the general shape of the world it came from. In the annals of Alhambra, this crepuscular otherworld is named "the Lost Provinces"; the Radiant Hopeful who know of it just call it the Dark World. Only Darkspawn subsist there (you can't say they live there, really) but when they stand in a Tainted place, any creature of the Darkness can go there, and return.


The full price of Umbrae comes due when a Darkened character either frees himself of the Condition, or loses the last scrap of his soul to Darkness. On resolving the Darkened Condition, each Umbra a character has instantly converts into a point of aggravated damage. Characters with Umbrae (even one Umbra) who lose their last dot of Integrity, die the next time they sleep. Their bodies, suffused with Darkness, decay swiftly, becoming variously desiccated, putrefied, or transformed to a black ectoplasm. Within a day, the corpse reanimates and becomes a new Darkspawn; this creature has all the traits of the dead (and the same character sheet) but, as a rule, is bestial, unable to form a connected train of thought.


The commonest fate of a Darkened character is to become a Darkspawn. Vicious beings whose minds have been eroded by the Darkness until they are little more than beasts driven by cruel sadistic instincts. The Darkspawn are by far the most common creature of the Darkness for the stronger and more intelligent varieties are rare, and the Darkened are, sadly, often just a brief transitional state between an innocent human and a Darkspawn. Most Darkspawn search out Tainted areas, haunt them, and try to drag others into them, or else stalk the people they knew in life.


More dangerous creatures of the Darkness than the animalistic Darkspawn do exist. One such are the Mnemosyne; these are Darkened who reach Integrity 0 without gaining a single Umbra. Their bodies have not shifted to welcome in the Darkness, so they retain their lives and intellects. While not Darkspawn themselves, they can organize and direct the Darkspawn; and being utterly without scruple, they invariably direct their minions to commit acts of monstrous depravity.


As the most human creatures of the Darkness Mnemosyne often specialize in manipulation, many live on Earth preferring to sow suffering in their own quiet way. The reason is simple, they retain enough of their former selves to yearn for the luxuries of Earth (even as they work to corrupt everything they desire) and for all that a Mnemosyne delights in its supernatural abilities, it knows that against the Radiant it is unlikely to survive a direct fight. And so it hides, and it spreads its Taint through cults and subtle manipulations. 041b061a72


About

Welcome to my project group, . Due to the Covid –19 Pandemic...
Group Page: Groups_SingleGroup
bottom of page